Tuesday 31 May 2011

Tweaking.

Have been tweaking the animation much more.
only just realised what people meant by 'off setting' the keys. It's ace...takes a while, but really pays off.
More realistic movement, more so than making everything on splines...so it's not A to B robotics.

After reading a few notes mike sent us from NY Framestore Senior Animator "Seth Gollub", i set my scene up to animate in silhouettes. 

Friday 20 May 2011

NEXT!

Not sure if i should quite finish here, but it's nice to get something out of a project.


[edit] After watching it back it seems quite different to when i was working on it. 
I think in future i'll stick shadows on for playblasts to really gauge the speed and fluidity of movement. 

Thursday 19 May 2011

Polishing Shit.

I loved animating.
Cleaned it all up as much as i felt was necessary.
So having fun with texturing.










 Also made a cool animated texture node made from only one sequence.
He pees on the floor, making an alpha'd specular map, that was coloured using a ramp on reverse.
good fun :P

Saturday 7 May 2011